Actually it turns out that soon OaCO has completely abandoned this dividing line. The biggest difference is that after a few quests you walk side by side with the opposite faction. The first time you start OaCO up, it's like being thrown back to the time of Vanilla WoW (that is, when WoW was not yet extended with blue octopus men, skinny Blood Elves or mouldy Death Knights). Environment), while some areas offer (forced) PVP (Player Vs. However, there is absolutely no obligation to buy.Īll servers are basically PvE (Player Vs. ![]() ![]() There's also a sea of In-App Purchases letting you purchase buffs, instant-resuscitation, gold, pets and faster-earning XP. Currently it's being offered with a free three-month subscription, after which you can purchase one, three, or six month subscriptions ranging from a quid to another four. The App itself costs a penny shy of four quid. Initially its running on iOS devices use it on your iPad, iPhone and iPod Touch (and optimised to run on Apple's bigger screen tablet) but it's due to appear on Android devices as well. Gameloft has set out to do what they do best: take a familiar name and clone it to all sorts of mobile devices. So why are we seemingly giving it an easy ride thus far? Simple explanation: it's an MMO you can play on your phone. Looking at this comparison, OaCO seems to come up short. WoW has ten classes in twelve races, while the OaCO only have four classes in four races. ![]() OaCO does exactly the same and even uses the same colour codes. WoW divides the loot in common, uncommon, rare, epic and legendary.
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